(click to enlarge) lynx users save the above GIF file as the small arena view

DEADLINE FOR SUBMISSIONS:  May 20, 2052

Taking up to 10 participants.  Allowed bodies:  cycle, cycle + sidecar, trike, 4 or 6 wheeled car, pickup, camper or van, racing bodies and hovercraft.  You are not limited to one vehicle.  If you want five Div 5 cycles, go for it. As long as your total budget stays under $25K.  Hand weapons will be allowed (and encouraged) weight and cost counting against the car's bottom line.  There will be no limit to crew members.  The first crew member gets 40 skill points with 30 maximum in one skill, the second and third each get 30 with 20 maximum in a skill, and the fourth and additional get 20 points, with 10 points maximum in a skill. All skills from the CWC2.5 are allowed.

Reflex rolls will be set to 4.  Starting speed will be 20mph to 40mph with no speed change in the first turn (excepting rocket boosters and such).

You may play under and an alias, and I will not divulge your e-mail address if you request.  Please let me know if you wish to duel anonymously.  Privacy is important to me and I will respect it for you.

Scoring

Team mobility kill: 20 points
Completed Team Kill: 40 points
Full Team kill and crew eliminated: 70 points
Losing Team mobility: -20 points
Team becoming fully killed: -40 points
Losing all crew: -10 points
First Blood: 1 points
For each unique opponent you damage: 1 point
For causing the most damage in a single phase: 1 point
For taking the most damage in a single phase: 1 point

(And yes, a massive collision with a wall could net you both points!)

(Take 10 points for crew and divide it equally amongst
the crewmembers. Each is worth that number of points.
Any remainder points are awarded with the last surviving
crew member.)

(The 60 point for the team vehicle kill is again, divided amongst the total vehicles of the "team" in a  ratio by cost.  I will post the point values of all vehicles before the duel.  You will not know the exact costs, but you ca get their relative values to each other.  The unknown variable is you do not know how much was spent on hand weapons and how it was allocated.)

I know the scoring breaks from the tradition of a mobility kill being one half of a full kill.

The game ends when either a player reaches 200 points or all participants are eliminated.  Highest score wins.

Q&A

DUEL 1 Walkarounds and Intros

Duel 1 Current Status (note the image is large)

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