SHAAG House Rules

Here is where I will try to put house rules for our group and new items we play with.  These may or may not be used in PBEM games.  The rules for the individual duel will clarify.

 

NEW EQUIPMENT

1. Anti-Vehicular Ammo:  Cost is 25x normal ammo load.  Cannot be mixed with other loads.  Damage is reduced by 1 point per die, or one point if the weapon does not roll dice.  Available for Heavy Pistol, Rifle, SMG, Assault Rifle, Derringer, and Machine Pistol only.  A Heavy Pistol would do 1 pt of damage, and an SMG would do 1d-1, for example.  To hit roll is unaffected.  The weapon will do its full modified damage to any target, pedestrian, tire or vehicular component.

2. Shotgun Slugs:  Cost is 5x normal ammo load.  Can be mixed with regular shotgun ammo and loaded in any shotgun weapon.  To hit roll is increased to 9.  Damage is 2 pts, doing full damage to vehicular and non-vehicular components. Maximum range 10".

3. Shotgun Rifled Barrels:  +$100 to the cost of the shotgun per barrel.  Both barrels must be bought for a double-barrel shotgun.  Give +1 to hit when firing Shotgun Slugs.  If regular shotgun ammo is fired through a Rifled Barrel and the to hit roll is a natural 2 or 3, the barrel is ruined, negating the bonus for future slug shots.

 

 

 

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