BASIC COMMON SENSE RULES FOR SCRABBLE® CLUB 581
- Club 581 members who have membership in the NSA are asked to pay a grand total of $1.00 per week
as dues. This amount offsets club expenses such as copying game score sheets and game summary cards.
Additionally, dues go toward the purchase of stamps to use in sending out the newsletter, tournament
supplies and other expenses
- Those club members who do not attend regularly but still desire to get the newsletter might
consider tossing a couple of bucks a month into the treasury to pay for postage. This is merely
a suggestion and not a requirement.
- Regular visitors to the club who are members of the NSA are asked to
play $1.00 dues for the same reasons as above. Regular visitors who are not members of the NSA
are not required to pay any dues.
- Occasional visitors who are NSA members or non-members are exempt from paying dues.
What's the difference between a regular visitor and an occasional visitor? You be the judge of that.
We are not going to split hairs over a dollar.
- PLEASE REMEMBER that the system of starting games on the hour (beginning at 7:00
p.m.) has worked well for us. If you arrive after 7:00 and there is no one to play with, please
be cognizant of others who are already playing. Many players, understandably, do not like
to be bothered while they are playing. Likewise, many players do not like having anyone look over
their shoulder while they are playing as it makes them nervous. The best thing you can do is park
yourself somewhere and get your board set up for the next round. Using common sense is
not a difficult concept even if you are hard headed and talk too much.
- If you arrive after a round has started and there is someone available to play, feel free to
play a game if you are sure you can finish by the hour. Otherwise we end up like we
used to with everyone finishing at different times. This makes pairings for the next round very
frustrating...and one can end up playing the same person over and over. Or, just play a practice game
until the next round begins. Again, use common sense in making these decisions.
- Another unpopular practice is standing around with an open dictionary looking up words during a
game that others are playing. That can be irritating for the players. A dictionary should not
be on the table or open during games anyway unless there is a word challenged and the preference
is to use the OWL over the computer word adjudicator.
- Be sure and bring your boards and timers with you every week. For the most part, we have enough
equipment to go around. Still, there have been times lately when we have run short of both boards
and timers.
- The bonus pot rules were explained in a recent newsletter. If you no longer have that newsletter,
see Mike for a copy of it.
- When listing your bingos on your game summary card, please indicate if the bingo is a phoney.
If you are unsure then chick it out in either the Official Word List or on the computer adjudicator.
- Thee was a subject taken by everyone in school way back there in the dark ages. It was called
arithmetic. Basically it involved learning how to add and subtract numbers. Absolutely nothing to do
with rocket science. If players would please double check their figures on their game summary cards
it would make doing the stats less time consuming. AND, please make sure you and your opponent write
down the same game scores. It is amazing how often summary cards have different results listed
for the same games.
- Jason's Deli is letting us use their facility as a place for the club to meet. Any business
we give them is no doubt appreciated. However, by no means are club members required to eat there.
It is entirely the player's choice. Also, while we think we are not real messy, we do our share of
creating work for the busboy to do. Anything you want to put in the specimen cup on the table
for tips would be a nice gesture on your part.
- Remember that the enjoyment of playing Scrabble® is why we have a club. No one should
be judging your playing ability except yourself. Everyone likes to win but, as in any game,
there are winners and losers. Try to keep the perspective in mind when you play. Anyway, the biggest
winners in any club where games are played will be those placers who may consistently lose...yet
keep returning. Why? Because for them winning and losing are not nearly as important as playing and
having fun. Think about it.
BONUS POT CLARIFICATION
There seems to have been some confusion over the rules regarding how the weekly bonus
pot is conducted. Since its inception three years ago, there have been just three basic rules and
a fourth rule was added later:
- FIRST RULE: The bonus letter of the week must be played from your rack in a word. For
example, if the bonus letter of the week is 'Q', then the 'Q' must be put down in a word from
your rack. Once the bonus letter is on the board, you are not allowed to count it toward bonus
points if you hook onto it with another word. Now, at the same time if you play a word from
your rack that contains the bonus letter and hook it onto another word, you may count all
the points made in the entire turn (including the hooked word) toward the bonus point total.
- SECOND RULE: The word played containing the bonus letter must be a real word and not a
phoney in order for it to count toward bonus winnings. You can play phoney words all night long
with the bonus letter in them but they will not count toward winning the pot.
- THIRD RULE: A blank cannot be used for the bonus letter.
- FOURTH RULE: This rule was put into effect music later. If you intend to be in the bonus
pot for the evening then you must put your $.50 in the bonus pot before the games begin and not
after you score a high amount of points with the bonus letter and then run put your $.50 in
the pot. That's a cheap shot and only points out one's ambition to win a couple of bucks by
being underhanded and sneaky by claiming, "Oh, I forgot to put my $.50 in." There is a container
on the table where the newsletters are that says "BONUS POT" in large letters. If you forget
to put it in then you bit the bullet. The only exception to this rule is that if you come in
late you may still put your $.50 in the pot.
The bonus pot is purely optional. By no means are you required to participate. If there are any
questions, please do not hesitate to ask Mike.
NEW PLAYERS
If you are a new player, you are welcome to use word lists to help. Someone at the club
will surely have a word list or two you can borrow. These lists
have all the valid Scrabble® 2- and 3-letter words, as well as other interesting
lists such as vowel-dumps and 'U'-less 'Q' words. Use the word lists as you wish or until
you are too big for your britches. (David!?)
ABOUT PLAYING
The rules for National Scrabble® Association club and tournament play are similar to the rules used by most "home players."
However, there are some important differences:
Word Acceptability
The Official Tournament and Club Word List (OWL)
is the sole reference for deciding
acceptability of base words of nine or fewer letters and their inflected forms in all
tournaments and most clubs. The Official Long Words List (LWL) includes
all acceptable 10-15 letter words NOT already in the Official Tournament and Club Word List. The
Official Long Words List has been compiled and created by the Dictionary Committee of the National
Association. As of June 16, 2003, this list will become the ONLY acceptable official long word list
for use at sanctioned National Association Clubs and Tournaments. Players and Directors may
order it as a spiral-bound book from
NSA Word Gear, Inc. for $15. The LWL can also be downloaded from the main
NSA Page.
Timers
While three-minute timers are sometimes used in novice events, chess clocks are the
preferred timing tool. Each side is allotted 25 minutes on the chess clock to play the
entire game. When your time is used up, shown by a fallen flag on analog clocks or
minus sign to the left of the time displayed on digital clocks, the game does not
automatically end, and the player whose time has expired does not automatically lose.
10 points per extra minute or part thereof used by the overtime player are deducted
from that player's score.
Ending a Turn
The routine for ending a turn is strictly enforced as it also determines when a
challenge may be made. These things must be done in the order in which they are listed:
1) place tiles on board, 2) announce score of the play, [and the letter represented by
any blank played on the turn, also writing it down legibly where
opponent can see it], 3) start opponent's clock, 4) write down the cumulative score,
5) draw new tiles.
Challenging a Play
A challenge may NOT be made UNTIL the player has STARTED the opponent's CLOCK. A challenge
may NOT be made AFTER the player has TAKEN at least one NEW TILE completely OUT of the BAG.
So you should always pay careful attention to all new words formed when your opponent announces
his score for the play and starts your clock. If you are considering challenging, but have not
yet decided, say "HOLD" before opponent draws tiles. You then have a full minute (your clock
continues to run) to think about it before opponent is allowed to see new tiles. If you have
said "hold," your right to challenge extends beyond the drawing of the new tiles until you
either challenge, or make your next move. Once you have decided to challenge, neutralize
the clock, and say "challenge" loud enough for the word judge to hear you, and raise your
hand so you don't have to keep yelling it out if challenges are being judged at other boards first.
Adjudicating a Challenged Play
One player loses their turn every time a challenge is made. Either the play is
acceptable and challenger loses the turn, or the play is not acceptable and the player
takes back their tiles and play passes to the challenger. When multiple words are
formed on one play, a challenger should always indicate to the word judge every word
formed on the play. When multiple words are indicated in a challenge, only one ruling
is given by the word judge: such a play is ruled ACCEPTABLE ONLY if ALL words formed
and INDICATED by the challenger are valid, and the play is ruled UNACCEPTABLE if ANY of
the INDICATED words is not valid.
Keeping Score
Both players are required to keep a written record of the cumulative score
throughout the game.
House Rules
Contrived "house rules" such as recycling blanks or free exchange when you have 3 of
a kind do not exist in organized play. If you didn't see it written in the rules your
set came with, we don't do it. No games are played with more than two racks. Rated
competition is one player vs. one opponent. Some club games or unofficial tourneys are
played with partners consulting on one rack against one other rack.
Exchanging Tiles
Any turn can be used to EXCHANGE tiles, as long as there are AT LEAST 7 tiles IN
THE BAG. Any turn can be "passed." Passing does not change the board or your rack.
Exchange, pass, or lost challenge all score zero.
Ending the Game
At the end of the game, the player going out adds double the value of opponent's
remaining tiles, opponent does not subtract them. Time penalties are only subtracted
from the overtime player, not added to opponent.
Distractions
The only things that constitute appropriate talk during the game are announcements
of or requests to verify score, blank labeling, "hold," "challenge," or "pass." NEVER
PRONOUNCE a WORD PLAYED.